well but from a developers point of view one problem mobile phones posses is each of them comes with diffrent memory stripes, diffrent processing speeds and display sizes. But there are more than 50 companies producing mobile telephones in significant and marketable quantities. By end of 2009, projections indicate there will be 3 billion mobile phone users worldwide.This proves that a vast potential is awaiting in this arena.
But present day mobile internet users face many difficulties .like browzer issues, speed problems and so and so. mobile internet users are those who want to be connected to internet irrespective of place where they are and deamand a bette web experiance.Hope fully issues will be fixed and this mobile web access become for comfortable for users.
Check out this post written on mobile web site design
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Designing for the Mobile Web
There are more than 50 companies producing mobile telephones in significant and marketable quantities. By 2009, projections indicate there will be 3 billion mobile phone users worldwide. The market for the delivery of Web content to these mobile device users dwarfs the market for desktops. There is theoretically unlimited potential for expansion of the Web (or Web 2.0) into these devices, and we are now on the cutting edge of Web site design for Mobile Web (or the ‘‘Ubiquitous Web,’’ as it is also becoming known). Mobile Web, Web 2.0, and Ubiquitous Web all express the concept of a boisterous, erratically developing electronic frontier.
The mobile device market is huge, but the very small screen sizes, relatively slow and weak processors, stripped down (simplified) operating systems, and limited memory and storage make it difficult to use the Web as efficiently as you can with static desktop computers. As an example, in growing acknowledgment of the importance of the handheld mobile market, and to help develop content specific to that environment, Adobe has reworked its Device Central development module to allow for previewing of Web content on such devices as cell phones and PDAs early in the Web page development cycle.
The discussion in this section begins with an overview of Web design for the Mobile Web. We will discuss the World Wide Web Consortium (W3C) Mobile Web Initiative (MWI) and review common difficulties hindering Web development (such as the lack of standardization, lack of new technology, network connectivity, hardware, and human factors). We will explore problems unique to developing and delivering Web content to the Mobile Web, look at current Web development and content tools (what role will scalable vector graphics play in content delivery, for example), look at Mobile Web browsers, and..."check this article:"Mechanical watches are the direct descendant of the original watch"
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